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Rumors on Sony PlayStation hack 7 years ago

The playground was part of the comments at the time. Every working day swings from 1:17 pm to 1:43 pm, rumors spread, and the debate is resolved by the loudest people (some things never change). Forms loyalty and draws battle lines only based on the video game consoles you support. It was this playground system that continued the urban mythology of the time.

For PlayStation fans, there is a myth that you can save Aerith from the fate of Final Fantasy VII, if you just cast the correct spell, or use the password in Tomb Raider to show you all Lara Croft . There is a myth that no one can copy a PlayStation game because all the bottoms of the disc are black. Even the existence of the first PlayStation, the super Nintendo PlayStation prototype is also an urban legend. The difference is that the last proof is true.

Let's take a look at the cat and mouse game between modchip manufacturers, they want to beat the copy protection of the original PlayStation, and Sony's efforts to protect the castle.

Sony's PlayStation is a CD-ROM game introduction for many playground kids. It turns out that the average price of this format is lower for both developers and gamers, and there are also durable plastic jewelry boxes. The convergence of the two cases has led to an increase in the demand for imported Japanese-only games, but because the PlayStation is in a regionally locked state in terms of hardware and software, intermediate devices are needed or used.

There are many such intermediate devices, commonly known as game intensifiers, that allow users to spoof code that is inaccessible to the game menu and launch games from other regions. The PlayStation's early production run model includes parallel I/O ports, so game intensifiers like Gold Finger connect directly through the parallel port and play the latest anime fighting game import without further modification.

Modifying the PlayStation later will remove the parallel port and force the player to adjust and adapt it. Detecting the inside of the PlayStation became the only way to circumvent the Sony zone lock, and during this process the hacker discovered the secrets that allowed the import of the game to start. Zone-specific license key data appears on software and hardware storage. The two keys must match to start the disc. All regional license keys were then dumped and flashed to the PIC8 microcontroller, and some of the first PlayStation modchips were online. Anyone who has the correct modchip installed in the console can now play Asuka 120% Burning Fest and other games at midnight.

The laser entered and the EPROM was out. The cartridge is just no longer being cut in video games because all of the full-motion video cutscenes need to be stored somewhere. By adopting a standardized format on the CD-ROM, Sony cannot use the physical area locking mechanism on the tape cartridge based system. However, they do control the directory of the disc (TOC).

In addition to the zone-specific license key data, Sony also added a special pit to the TOC of each disc. It is almost impossible for consumer CD authors to duplicate this pit, or "rocking slot." The CD writer laser needs to be programmed to physically move in three dimensions in order to burn the wobbled groove into a CD-R. Therefore, the patented pressing process simultaneously achieves copy protection and area coding.

The side effect of interleaving copy protection with region encoding means that users with modchip in their console can bypass both processes at the same time. PlayStation-based CD-based consoles, such as the Sega CD and PC Engine CD, do not include copy protection for push-in discs. When publishing these consoles, the high price of CD writers was enough to stop any potential pirates. However, due to the economies of scale of production and the passage of time, it is expected that replication technology will not meet the needs of PlayStation users and cannot represent Sony.

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